Magic Magic in its simplest form is the energy produced by life. Practitioners are able to use this energy to modify reality. One of the main atributes about magic is that its rules are always slightly changing and an example of this is how it currently effects technology. According to Jim Butcher, "Magic wasn’t always screwing up post WW2 tech. Before WW2 magic had other effects. It sorta changes slowly over time, and about every 3 centuries it rolls over into something else. At one time, instead of magic making machines flip out it made cream go bad. Before that magic made weird molls on your skin and fire would burn slightly different colors when you were around it."[1] Currently, magic interferes with technology and causes it to randomly break down; the more magic in the area, the greater the chance of something wrong happening.
Types of Magic
There are many ways to use magic, some of them are interweaved with each other. Necromancy: Magic concerned with death and the dead. Necromancers could animate corpses, summon spectres, take information from the brain of a corpse, switch bodies, etc. The White Council forbids the use of necromancy with the Fifth Law of Magic. Psychomancy: Magic concerned with the mind (mind control). Thaumaturgy: The art of creating magical links between an object and a target. It is used in locating spells, voodoo dolls etc. It needs a part of the target to be successful, eg. blood, hair, etc. Ectomancy: Magic concerned with ghosts. Kinetomancy: Magic of energy and movement Ferromancy: Magnetics/electrics Anthropomancy: The magical art of attempting to divine the future or gain information by reading human entrails. Neuromancy: The magical art of mind reading. Vulcanomancy: Earth magic, specifically dealing with magma. Phonoturgy: Sound magic Holomancy: The art of Invisibility magic Verisimilomancy: The art of illusion magic Aeromancy: The magical art of Flight. Hydromancy: The magic that controlles Water.
Magic and Types of Magic
Magic in its simplest form is the energy produced by life. Practitioners are able to use this energy to modify reality. One of the main atributes about magic is that its rules are always slightly changing and an example of this is how it currently effects technology. According to Jim Butcher, "Magic wasn’t always screwing up post WW2 tech. Before WW2 magic had other effects. It sorta changes slowly over time, and about every 3 centuries it rolls over into something else. At one time, instead of magic making machines flip out it made cream go bad. Before that magic made weird molls on your skin and fire would burn slightly different colors when you were around it."[1] Currently, magic interferes with technology and causes it to randomly break down; the more magic in the area, the greater the chance of something wrong happening.
Types of Magic
There are many ways to use magic, some of them are interweaved with each other.
Necromancy: Magic concerned with death and the dead. Necromancers could animate corpses, summon spectres, take information from the brain of a corpse, switch bodies, etc. The White Council forbids the use of necromancy with the Fifth Law of Magic.
Psychomancy: Magic concerned with the mind (mind control).
Thaumaturgy: The art of creating magical links between an object and a target. It is used in locating spells, voodoo dolls etc. It needs a part of the target to be successful, eg. blood, hair, etc.
Ectomancy: Magic concerned with ghosts.
Kinetomancy: Magic of energy and movement
Ferromancy: Magnetics/electrics
Anthropomancy: The magical art of attempting to divine the future or gain information by reading human entrails.
Neuromancy: The magical art of mind reading.
Vulcanomancy: Earth magic, specifically dealing with magma.
Phonoturgy: Sound magic
Holomancy: The art of Invisibility magic
Verisimilomancy: The art of illusion magic
Aeromancy: The magical art of Flight.
Hydromancy: The magic that controlles Water.
Source