Magic Magic in its simplest form is the energy produced by life. Practitioners are able to use this energy to modify reality. One of the main atributes about magic is that its rules are always slightly changing and an example of this is how it currently effects technology. According to Jim Butcher, "Magic wasn’t always screwing up post WW2 tech. Before WW2 magic had other effects. It sorta changes slowly over time, and about every 3 centuries it rolls over into something else. At one time, instead of magic making machines flip out it made cream go bad. Before that magic made weird molls on your skin and fire would burn slightly different colors when you were around it."[1] Currently, magic interferes with technology and causes it to randomly break down; the more magic in the area, the greater the chance of something wrong happening.
Types of Magic
There are many ways to use magic, some of them are interweaved with each other. Necromancy: Magic concerned with death and the dead. Necromancers could animate corpses, summon spectres, take information from the brain of a corpse, switch bodies, etc. The White Council forbids the use of necromancy with the Fifth Law of Magic. Psychomancy: Magic concerned with the mind (mind control). Thaumaturgy: The art of creating magical links between an object and a target. It is used in locating spells, voodoo dolls etc. It needs a part of the target to be successful, eg. blood, hair, etc. Ectomancy: Magic concerned with ghosts. Kinetomancy: Magic of energy and movement Ferromancy: Magnetics/electrics Anthropomancy: The magical art of attempting to divine the future or gain information by reading human entrails. Neuromancy: The magical art of mind reading. Vulcanomancy: Earth magic, specifically dealing with magma. Phonoturgy: Sound magic Holomancy: The art of Invisibility magic Verisimilomancy: The art of illusion magic Aeromancy: The magical art of Flight. Hydromancy: The magic that controlles Water.
1. Thou shalt not kill by use of magic. 2. Thou shalt not transform others. 3. Thou shalt not invade the mind of another. 4. Thou shalt not enthrall another. 5. Thou shalt not reach beyond the borders of life. 6. Thou shalt not swim against the Currents of Time. 7. Thou shalt not seek beyond the Outer Gates.
"Swords of the Cross" are reported to have a nail incorporated into each ofthem that came from the Cross "Capital C." Archangels tend to supervise the job offer that comes with them, though it seems like having a royal bloodline doesn't hurt.
Amoracchius, The Sword of Love. It has the form of a heavy European broad sword. -Aka: Excalibur and the only one of the three swords that hasn't been reworked since it's original forging -Daddy's sword
Fidelacchius, The Sword of Faith. It has the form of a katana. -According to Sir Staurt in Ghost Story the blade is actually the legendary sword Kusanagi
Esperacchius, The Sword of Hope. It has the form of a cavalry sabre. -It has been confirmed by the spirit of Sir Stuart that Esperacchius is also known as Durendal. Durendal once belonged to Roland, the chief paladin of Charlemagne and a symbol of hope for France against the Spanish Saracens
Black Court: Vampires, former humans who are now undead. They have several weaknesses, among them garlic, tokens of faith, sunlight, running water, fire, and decapitation.[1]
The basic powers of a Black Court seems to be speed and strength superior to humans. They seem to be the most physically powerful of the courts, as Mavra was able to move so fast as to be only a blur. All but the most powerful of them must sleep during the day. Vampires seem capable of exerting a certain mind control and are able to create thralls and the more violent, insane, renfields. They are also able to control animals and increase their natural abilities.
Their similarity to vampires in European vampire (most notably them being animated corpses) appear to indicate that Black Court vampires have originated there.
Red Court: Vampires less human-like than the White Court. Instead they were slimy bat-like creatures hidden behind incredibly sensuous human costumes (made of an outer skin). They used these costumes to trick their prey into being more comfortable and to hide in plain sight. They were incredibly strong and fast, and could shake off any injury quickly. The Red Court was vulnerable to sunlight and to having their bellies cut open, which could spill the blood they had drunk and eventually kill them. Their saliva contained a potent magical narcotic which gave the prey a euphoric feeling and was highly addictive, allowing the Red Court to control their victims rather easily. The narcotic lowered the victim's inhibitions while dulling the pain of the vampire's bite. Addicted humans had been shown to go to great lengths to protect their vampiric masters, and willingly provided information from the mortal community as needed. -Source
White Court: Vampires born to their vampiric state, rather than being created (as is the case with Black and Red Court vampires). They are for all intents and purposes human until their vampirism manifests, which occurs sometime around the age of their maturity. As with the Red Court, their first feeding, with its subsequent and almost inevitable kill, usually marks their full transformation. However, under specific circumstances, individuals descended from White Court vampires may curtail their transformation into vampires[1]. White Court vampires are not endowed with as much physical strength as Red or Black Court vampires, under normal circumstances. Their physical performance levels (standing jump heights, endurance, and so on) are slightly better than those of an ordinary human of equivalent size and health, but they can channel unused emotional energy as fuel for performance boosts of limited duration. This energy is gained by feeding from their victims through acts of lust (or fear or pain, depending on the family). Unlike the Black or Red Courts, White Court vampires do not drink blood. However, similar to the Red Court, the feeding is addictive, and victims usually come back for more.(1)
They make up for this lack of physical prowess by having far fewer vulnerabilities than other kinds of vampires. Sunlight and symbols of faith do not harm them at all. (Thomas feels "uneasy" at the thought of entering a church, but this is possibly due more to his own guilt than to any objective vulnerability, as he was physically able to enter the church.) Their power derives from an internal demonic essence they call the "Hunger", which acts as a kind of a battery. If they refrain from feeding for too long, this "Hunger" drives them into a frenzy where they must feed (almost always killing their victims), and can drive them permanently insane.
When needed, they can tap into this store of energy to augment their strength, speed, resilience, and healing ability far beyond normal; while doing this, they radiate waves of cold (possibly an illusory reaction of normal humans to their energy sink), their skin whitens, and their eyes turn an unnatural silver. White Court vampire blood is pinkish instead of red.
Their largest weakness is true love. People who are (or who have recently been) in real, affectionate, sacrificial love are highly resistant to White Court control, and can even physically burn and blister vampire skin. Also, White Court vampires are born, not turned like Red and Black Court vampires; if the offspring of a White Court vampire falls in love with someone who feels the same way before feeding for the first time, the love can destroy the demonic side before it can manifest. This allows the person to live a normal, mortal life. Otherwise White Court vampires are long lived, possibly immortal. Thomas raith's father has lived for centuries. -Source
(1) Molly has twice been exposed to this sort of experience, the first time vicariously through a corpse, the second time more recently, with Thomas. With her sensitivity and the addictive nature of the vampiric control, Harry's been noted to be worried about what effects it could have had on her.
Mouse seems to possess an extremely high level of intelligence, able to formulate complex plans and understand instructions. He is a capable fighter and fast runner, and will occasionally emit a nimbus of pale light while in combat. His bark has the ability to break people out of an enchanted sleep and spur them to action. He also seems to possess an endurance and healing ability far beyond mortal dogs; a few hours after being hit by a car, he is able to fight a White Court vampire and his henchman.[4]
Foo Dogs Foo Dogs, also called temple dogs, fu dogs or lion dogs are a special breed of dog, belived to be the mortal decendants of an minor god who took on a dog from They are renowned for their ability to detect magical things and even dark intentions. The white council use fu dog staues as enchanted equivelant of a metal detector. They can magicly attack people who attempt to violate or push past them. foo dogs are attributed with several powers includeing human level intellect, increased survivability and healing abilities and ability to sense danger. Source
World Building
Magic and Types of Magic
Magic in its simplest form is the energy produced by life. Practitioners are able to use this energy to modify reality. One of the main atributes about magic is that its rules are always slightly changing and an example of this is how it currently effects technology. According to Jim Butcher, "Magic wasn’t always screwing up post WW2 tech. Before WW2 magic had other effects. It sorta changes slowly over time, and about every 3 centuries it rolls over into something else. At one time, instead of magic making machines flip out it made cream go bad. Before that magic made weird molls on your skin and fire would burn slightly different colors when you were around it."[1] Currently, magic interferes with technology and causes it to randomly break down; the more magic in the area, the greater the chance of something wrong happening.
Types of Magic
There are many ways to use magic, some of them are interweaved with each other.
Necromancy: Magic concerned with death and the dead. Necromancers could animate corpses, summon spectres, take information from the brain of a corpse, switch bodies, etc. The White Council forbids the use of necromancy with the Fifth Law of Magic.
Psychomancy: Magic concerned with the mind (mind control).
Thaumaturgy: The art of creating magical links between an object and a target. It is used in locating spells, voodoo dolls etc. It needs a part of the target to be successful, eg. blood, hair, etc.
Ectomancy: Magic concerned with ghosts.
Kinetomancy: Magic of energy and movement
Ferromancy: Magnetics/electrics
Anthropomancy: The magical art of attempting to divine the future or gain information by reading human entrails.
Neuromancy: The magical art of mind reading.
Vulcanomancy: Earth magic, specifically dealing with magma.
Phonoturgy: Sound magic
Holomancy: The art of Invisibility magic
Verisimilomancy: The art of illusion magic
Aeromancy: The magical art of Flight.
Hydromancy: The magic that controlles Water.
Source
The Seven Laws of Magic
2. Thou shalt not transform others.
3. Thou shalt not invade the mind of another.
4. Thou shalt not enthrall another.
5. Thou shalt not reach beyond the borders of life.
6. Thou shalt not swim against the Currents of Time.
7. Thou shalt not seek beyond the Outer Gates.
The Swords of the Cross
Amoracchius, The Sword of Love.
It has the form of a heavy European broad sword.
-Aka: Excalibur and the only one of the three swords that hasn't been reworked since it's original forging
-Daddy's sword
Fidelacchius, The Sword of Faith.
It has the form of a katana.
-According to Sir Staurt in Ghost Story the blade is actually the legendary sword Kusanagi
Esperacchius, The Sword of Hope.
It has the form of a cavalry sabre.
-It has been confirmed by the spirit of Sir Stuart that Esperacchius is also known as Durendal. Durendal once belonged to Roland, the chief paladin of Charlemagne and a symbol of hope for France against the Spanish Saracens
Vampire Courts
They have several weaknesses, among them garlic, tokens of faith, sunlight, running water, fire, and decapitation.[1]
The basic powers of a Black Court seems to be speed and strength superior to humans. They seem to be the most physically powerful of the courts, as Mavra was able to move so fast as to be only a blur. All but the most powerful of them must sleep during the day. Vampires seem capable of exerting a certain mind control and are able to create thralls and the more violent, insane, renfields. They are also able to control animals and increase their natural abilities.
Their similarity to vampires in European vampire (most notably them being animated corpses) appear to indicate that Black Court vampires have originated there.
-Source
Red Court: Vampires less human-like than the White Court. Instead they were slimy bat-like creatures hidden behind incredibly sensuous human costumes (made of an outer skin). They used these costumes to trick their prey into being more comfortable and to hide in plain sight. They were incredibly strong and fast, and could shake off any injury quickly. The Red Court was vulnerable to sunlight and to having their bellies cut open, which could spill the blood they had drunk and eventually kill them. Their saliva contained a potent magical narcotic which gave the prey a euphoric feeling and was highly addictive, allowing the Red Court to control their victims rather easily. The narcotic lowered the victim's inhibitions while dulling the pain of the vampire's bite. Addicted humans had been shown to go to great lengths to protect their vampiric masters, and willingly provided information from the mortal community as needed.
-Source
White Court: Vampires born to their vampiric state, rather than being created (as is the case with Black and Red Court vampires). They are for all intents and purposes human until their vampirism manifests, which occurs sometime around the age of their maturity. As with the Red Court, their first feeding, with its subsequent and almost inevitable kill, usually marks their full transformation. However, under specific circumstances, individuals descended from White Court vampires may curtail their transformation into vampires[1].
White Court vampires are not endowed with as much physical strength as Red or Black Court vampires, under normal circumstances. Their physical performance levels (standing jump heights, endurance, and so on) are slightly better than those of an ordinary human of equivalent size and health, but they can channel unused emotional energy as fuel for performance boosts of limited duration. This energy is gained by feeding from their victims through acts of lust (or fear or pain, depending on the family). Unlike the Black or Red Courts, White Court vampires do not drink blood. However, similar to the Red Court, the feeding is addictive, and victims usually come back for more.(1)
They make up for this lack of physical prowess by having far fewer vulnerabilities than other kinds of vampires. Sunlight and symbols of faith do not harm them at all. (Thomas feels "uneasy" at the thought of entering a church, but this is possibly due more to his own guilt than to any objective vulnerability, as he was physically able to enter the church.) Their power derives from an internal demonic essence they call the "Hunger", which acts as a kind of a battery. If they refrain from feeding for too long, this "Hunger" drives them into a frenzy where they must feed (almost always killing their victims), and can drive them permanently insane.
When needed, they can tap into this store of energy to augment their strength, speed, resilience, and healing ability far beyond normal; while doing this, they radiate waves of cold (possibly an illusory reaction of normal humans to their energy sink), their skin whitens, and their eyes turn an unnatural silver. White Court vampire blood is pinkish instead of red.
Their largest weakness is true love. People who are (or who have recently been) in real, affectionate, sacrificial love are highly resistant to White Court control, and can even physically burn and blister vampire skin. Also, White Court vampires are born, not turned like Red and Black Court vampires; if the offspring of a White Court vampire falls in love with someone who feels the same way before feeding for the first time, the love can destroy the demonic side before it can manifest. This allows the person to live a normal, mortal life. Otherwise White Court vampires are long lived, possibly immortal. Thomas raith's father has lived for centuries.
-Source
(1) Molly has twice been exposed to this sort of experience, the first time vicariously through a corpse, the second time more recently, with Thomas. With her sensitivity and the addictive nature of the vampiric control, Harry's been noted to be worried about what effects it could have had on her.
Mouse
Mouse seems to possess an extremely high level of intelligence, able to formulate complex plans and understand instructions. He is a capable fighter and fast runner, and will occasionally emit a nimbus of pale light while in combat. His bark has the ability to break people out of an enchanted sleep and spur them to action. He also seems to possess an endurance and healing ability far beyond mortal dogs; a few hours after being hit by a car, he is able to fight a White Court vampire and his henchman.[4]
Foo Dogs
Foo Dogs, also called temple dogs, fu dogs or lion dogs are a special breed of dog, belived to be the mortal decendants of an minor god who took on a dog from They are renowned for their ability to detect magical things and even dark intentions. The white council use fu dog staues as enchanted equivelant of a metal detector. They can magicly attack people who attempt to violate or push past them.
foo dogs are attributed with several powers includeing human level intellect, increased survivability and healing abilities and ability to sense danger.
Source